﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input;

namespace Beat_em_Up.Scenes
{
    public abstract class Scenes//TO DO 
    {
        //Player player;
        //protected Camera camera;
        //protected GameTime gameTime;

        public virtual void Initialize()
        {
        }

        public virtual void LoadContent(ContentManager Content)
        {
            //player = new Player(Content.Load<Model>("player"), Vector3.Zero);
        }

        public virtual void Update(GameTime gameTime)
        {
            //player.Update();
        }

        public virtual void Draw()
        {
            //player.Draw(camera);
        }
    }
}

/*Matrix.CreateRotationX((float)
                        gameTime.TotalGameTime.TotalSeconds) *
                        Matrix.CreateRotationY((float)
                        gameTime.TotalGameTime.TotalSeconds / 2) *
                        Matrix.CreateScale(3.0f),*/